Proceedings of the 3rd International Conference on Electric and Electronics

Design and Implementation of Texture Mapping in Parallel

Authors
Wen Xu, Jungang Han
Corresponding Author
Wen Xu
Available Online December 2013.
DOI
10.2991/eeic-13.2013.20How to use a DOI?
Keywords
computer graphics; parallel algorithm; texture mapping.
Abstract

Texture mapping is an important part of the realistic graphics rendering process. In this paper we parallelize the algorithm for traditional texture mapping to improve the running speed of the program. The experimental results show that, the speed-up of the program can reach to 1.92 in average.

Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 3rd International Conference on Electric and Electronics
Series
Advances in Intelligent Systems Research
Publication Date
December 2013
ISBN
10.2991/eeic-13.2013.20
ISSN
1951-6851
DOI
10.2991/eeic-13.2013.20How to use a DOI?
Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Wen Xu
AU  - Jungang Han
PY  - 2013/12
DA  - 2013/12
TI  - Design and Implementation of Texture Mapping in Parallel
BT  - Proceedings of the 3rd International Conference on Electric and Electronics
PB  - Atlantis Press
SP  - 86
EP  - 89
SN  - 1951-6851
UR  - https://doi.org/10.2991/eeic-13.2013.20
DO  - 10.2991/eeic-13.2013.20
ID  - Xu2013/12
ER  -