The Effect of Consumption Values on Purchase Behavior for Virtual Goods in Mobile Game
Authors
Jing Jia, Hongyu Wang
Corresponding Author
Jing Jia
Available Online August 2019.
- DOI
- 10.2991/edmi-19.2019.108How to use a DOI?
- Keywords
- Mobile game; Virtual goods; Consumption values; Purchase behavior.
- Abstract
The purpose of this study was to investigate the impact of the users’ perceived consumption values on their purchase behavior for virtual goods in mobile game. Through the summary of the previous research results, the consumption values, consumer attitude, purchase intention and purchase behavior were selected to form the model. In this study, a total of 1097 game users took part in the survey through online. Data was analyzed and measured by Spss25 and Amos 23 software. Finally, this paper proved some specific marketing suggestions for game developers and game operators according to the results of analysis.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Jing Jia AU - Hongyu Wang PY - 2019/08 DA - 2019/08 TI - The Effect of Consumption Values on Purchase Behavior for Virtual Goods in Mobile Game BT - Proceedings of the 1st International Symposium on Economic Development and Management Innovation (EDMI 2019) PB - Atlantis Press SP - 626 EP - 631 SN - 2352-5428 UR - https://doi.org/10.2991/edmi-19.2019.108 DO - 10.2991/edmi-19.2019.108 ID - Jia2019/08 ER -