Gaming Technologies in Facilitating Communication in Pre-School Age
Authors
Anton Penchev Stoykov
Corresponding Author
Anton Penchev Stoykov
Available Online 26 February 2021.
- DOI
- 10.2991/assehr.k.210225.005How to use a DOI?
- Keywords
- gaming technologies, communication, gaming technology model
- Abstract
This article deals with the inclusion of gaming technologies in the kindergarten educational process to facilitate communication at this very sensitive in terms of its development age. Proposed is a gaming technology model creating conditions for improving the child’s social and communication skills with regards to the following parameters: quality; content; structure and functions.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Anton Penchev Stoykov PY - 2021 DA - 2021/02/26 TI - Gaming Technologies in Facilitating Communication in Pre-School Age BT - Proceedings of the conference on current problems of our time: the relationship of man and society (CPT 2020) PB - Atlantis Press SP - 18 EP - 23 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210225.005 DO - 10.2991/assehr.k.210225.005 ID - Stoykov2021 ER -