Proceedings of the Conference on Digital Humanities 2022 (CODH 2022)

Developing Virtual Reality for English Presentation and Negotiation Skills Training Model

Authors
Iis Kurnia Nurhayati1, *, Yulia Nur Hasanah1, Fathah Noor Prawita1, Fakhrul Razy1
1Telkom University, Bandung, Indonesia
*Corresponding author. Email: iiskurnia@telkomuniversity.ac.id
Corresponding Author
Iis Kurnia Nurhayati
Available Online 1 February 2023.
DOI
10.2991/978-2-494069-69-5_13How to use a DOI?
Keywords
English; virtual reality; presentation; negotiation; SMES Actors
Abstract

This study is based on a previous study conducted by the researcher in 2020 on 478 actors of Small and Medium Enterprises (SMEs) who joined UMKM Juara and UMKM Binaan Rumah BUMN Bandung communities in West Java, Indonesia. The results of the prior study indicate that the awareness of the importance of mastering English is extremely high among SMEs actors (98%) Their desire to learn English is equally strong (98.4%), and this coincides with the significant interest of SMEs actors in becoming exporters (92.8%). During the development of the English skill six-month training in 2021, a new issue arose. It was revealed that the SMEs actors had a strong desire to gain direct experience in practicing English with native speakers in a more realistic setting for conducting global business, which was deemed unlikely due to the Covid-19 epidemic. Yet, using virtual reality technology, this research conducted the training to improve the SMEs actors’ English proficiency, focusing on presentation and negotiation skills. The utilization of virtual reality technology in the training of English skill enhancement was anticipated to provide SMEs actors with an experience that was as close as possible to the actual conditions of conducting global business, thereby encouraging them to be more confident in entering the export market and contributing to the national economic recovery. This article is a conceptual paper in which the research's concept and innovation might be expanded.

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the Conference on Digital Humanities 2022 (CODH 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 February 2023
ISBN
10.2991/978-2-494069-69-5_13
ISSN
2352-5398
DOI
10.2991/978-2-494069-69-5_13How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Iis Kurnia Nurhayati
AU  - Yulia Nur Hasanah
AU  - Fathah Noor Prawita
AU  - Fakhrul Razy
PY  - 2023
DA  - 2023/02/01
TI  - Developing Virtual Reality for English Presentation and Negotiation Skills Training Model
BT  - Proceedings of the Conference on Digital Humanities 2022 (CODH 2022)
PB  - Atlantis Press
SP  - 133
EP  - 148
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-69-5_13
DO  - 10.2991/978-2-494069-69-5_13
ID  - Nurhayati2023
ER  -