Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)

The Image of Women in Contemporary Secondary Games

-Take the game Proto-God as an example

Authors
Mingzhu Guo1, *
1Guangzhou Nanfang University, Guangzhou, Guangdong, China
*Corresponding author. Email: 13578809567@163.com
Corresponding Author
Mingzhu Guo
Available Online 26 March 2024.
DOI
10.2991/978-2-38476-222-4_59How to use a DOI?
Keywords
proto-gods; virtual characters; feminism
Abstract

With the continuous development of network technology, secondary games have gradually received widespread attention in the domestic market, and as one of the important components of contemporary youth culture, the design of female characters is not only to meet the aesthetic needs of players, but also carries the multiple values and expectations of game developers and society. In this paper, we will take the game “Original God”, which has attracted much attention in recent years, as an example, and conduct an in-depth discussion on the image of women in contemporary secondary games, with a view to revealing the reasons for the limitation of women’s image in the game and exploring the social and cultural significance and influence behind it.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 March 2024
ISBN
10.2991/978-2-38476-222-4_59
ISSN
2352-5398
DOI
10.2991/978-2-38476-222-4_59How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mingzhu Guo
PY  - 2024
DA  - 2024/03/26
TI  - The Image of Women in Contemporary Secondary Games
BT  - Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)
PB  - Atlantis Press
SP  - 475
EP  - 481
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-222-4_59
DO  - 10.2991/978-2-38476-222-4_59
ID  - Guo2024
ER  -