A Design Method for Composition and Reuse Oriented Weaponry Model Architecture
- DOI
- 10.2991/ameii-16.2016.178How to use a DOI?
- Keywords
- Warfare simulation, Model composition, Model reuse, Weaponry model architecture
- Abstract
Weaponry model architecture oriented to composition and reuse can improve modeling efficiency and ensure consistency of models, for developers can build weapon models by model composition and reuse. However, there are massive models in the field of military equipment, and the combination and inheritance relationship between the models are complex, which make it hard to design weaponry model architecture. A three-layer model architecture designing method is presented in this paper in view of the above difficulties. The first layer is the entity model layer, which is established by classifying the weapon models. The second layer is the function model layer, which is extracted from the capacity requirements of warfare simulation system. The third layer is the abstract entity model layer, which is the abstraction of the entity model layer and the function model layer. At the end of this paper, we prove that weapon models in this architecture can be assembled and reused through an example of aircraft modeling.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Meng Zhang AU - Hong Wang AU - Yiping Yao PY - 2016/04 DA - 2016/04 TI - A Design Method for Composition and Reuse Oriented Weaponry Model Architecture BT - Proceedings of the 2nd International Conference on Advances in Mechanical Engineering and Industrial Informatics (AMEII 2016) PB - Atlantis Press SP - 929 EP - 934 SN - 2352-5401 UR - https://doi.org/10.2991/ameii-16.2016.178 DO - 10.2991/ameii-16.2016.178 ID - Zhang2016/04 ER -