Proceedings of the 2nd Annual Conference on Education and Social Science (ACCESS 2020)

Augmented Reality-Based Mobile Education Game “Aku Suka Sayur” For Preschooler

Authors
V Vivianti, Dwi Ratnawati
Corresponding Author
V Vivianti
Available Online 26 May 2021.
DOI
10.2991/assehr.k.210525.112How to use a DOI?
Keywords
Augmented Reality, Educational Mobile Game, Preschooler
Abstract

In the field of education, the use of educational mobile applications is becoming prevalent. This research explores the perception of parents and children on the use of the educational mobile application with Augmented Reality technology for preschoolers to learn vegetables. This present study is a part of research on the development (R&D) of the educational game “Aku Suka Sayur”. This study is included in the process of product testing using the qualitative method. Observation and interviews are used as data collection tools. This educational game offers several features for recognizing vegetable names, guessing vegetable pictures, singing the song “Aku Suka Sayur”, and AR features for coloring vegetable pictures. Children can do coloring activities on paper with vegetable images then the image is scanned using the application on the AR menu. Observation conducted had found that both children and parents have overall positive attitudes towards the use of AR application “Aku Suka Sayur”. This study found that children feel happy and enthusiastic about playing games so that the learning process becomes more interesting and less boring. Despite the potential offered by AR technology, few works explore the potential of AR to support learning with the interactive feature of live coloring, especially for preschool children. Therefore, parents and educators can play an active role in implementing this technology in their learning.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd Annual Conference on Education and Social Science (ACCESS 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 May 2021
ISBN
978-94-6239-383-7
ISSN
2352-5398
DOI
10.2991/assehr.k.210525.112How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - V Vivianti
AU  - Dwi Ratnawati
PY  - 2021
DA  - 2021/05/26
TI  - Augmented Reality-Based Mobile Education Game “Aku Suka Sayur” For Preschooler
BT  - Proceedings of the 2nd Annual Conference on Education and Social Science (ACCESS 2020)
PB  - Atlantis Press
SP  - 375
EP  - 380
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210525.112
DO  - 10.2991/assehr.k.210525.112
ID  - Vivianti2021
ER  -