Proceedings of the 2nd Annual Conference on Education and Social Science (ACCESS 2020)

Playdough Guidebook to Improve the Grade III Student’s Creativity

Authors
Deni Setiawan, S Sukarjo, Pramita Melatisari
Corresponding Author
Deni Setiawan
Available Online 26 May 2021.
DOI
10.2991/assehr.k.210525.051How to use a DOI?
Keywords
arts, culture, craftsmanship, playdough guidebook, research and development
Abstract

The playdough guidebook has not been used yet in SDN Kalisegoro. This study aims to develop a playdough handbook aimed at knowing feasibility, as well as testing the effectiveness of media. Media is intended to improve learning outcomes. I conducted Research and Development (R&D), the development method created by Sugiyono. Respondents of the development of the guidebook consist of lesson materials specialists, media specialists, grade III teachers, and students of SDN Kalisegoro. The data were collected through interviews, questionnaire filling, and documentation. Based on the lesson materials validator, the playdough guidebook is affirmed as highly feasible at percentage point 95% and the one conducted by the media validator was affirmed as highly feasible at percentage point 97.72%. The small group testing through pretest got 55 as the mean score, while after doing post-test the students’ mean score increased to 86. The small group normality test through pretest, L₀ (0.237) < Ltable (0.337), while the normality test of posttest shows L₀ (0.222) < Ltable (0.337) and small group t-test shows tcount = −6.20537 and ttable with α = 5% is 2.571 shows t≤- ttable, i.e.−6.20537 ≤ −2.571 which means that Ho is rejected and µB < 0. The calculation of N-gain shows that the mean of the students’ scores also improved to 0.69. The conclusion of the study is that the playdough guidebook is feasible and effective to be used in the Arts, Culture, and Craftsmanship learning, particularly the lesson of cutting techniques, folding techniques, and knitting techniques.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd Annual Conference on Education and Social Science (ACCESS 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 May 2021
ISBN
978-94-6239-383-7
ISSN
2352-5398
DOI
10.2991/assehr.k.210525.051How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Deni Setiawan
AU  - S Sukarjo
AU  - Pramita Melatisari
PY  - 2021
DA  - 2021/05/26
TI  - Playdough Guidebook to Improve the Grade III Student’s Creativity
BT  - Proceedings of the 2nd Annual Conference on Education and Social Science (ACCESS 2020)
PB  - Atlantis Press
SP  - 84
EP  - 89
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210525.051
DO  - 10.2991/assehr.k.210525.051
ID  - Setiawan2021
ER  -