International Journal of Computational Intelligence Systems

Volume 8, Issue 6, December 2015, Pages 1128 - 1143

Computational Intelligence-based Entertaining Level Generation for Platform Games

Authors
Zahid Halim, Abdul Rauf Baig, Ghulam Abbas
Corresponding Author
Zahid Halim
Received 21 November 2014, Accepted 5 October 2015, Available Online 1 December 2015.
DOI
10.1080/18756891.2015.1113747How to use a DOI?
Keywords
Computer Games, Entertainment Computing, Automatic Game Creation, Genetic Algorithms, Interestingness Metrics for Computer Games
Abstract

With computers becoming ubiquitous and high resolution graphics reaching the next level, computer games have become a major source of entertainment. It has been a tedious task for game developers to measure the entertainment value of the computer games. The entertainment value of a game does depend upon the genre of the game in addition to the game contents. In this paper, we propose a set of entertainment metrics for the platform genre of games. The set of entertainment metrics is proposed based upon certain theories on entertainment in computer games. To test the metrics, we use an evolutionary algorithm for automated generation of game rules which are entertaining. The proposed approach starts with an initial set of randomly generated games and, based upon the proposed metrics as an objective function, guides the evolutionary process. The results produced are counterchecked against the entertainment criteria of humans by conducting a human user survey and a controller learning ability experiment. The proposed metrics and the evolutionary process of generating games can be employed by any platform game for the purpose of automatic generation of interesting games provided an initial search space is given.

Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Journal
International Journal of Computational Intelligence Systems
Volume-Issue
8 - 6
Pages
1128 - 1143
Publication Date
2015/12/01
ISSN (Online)
1875-6883
ISSN (Print)
1875-6891
DOI
10.1080/18756891.2015.1113747How to use a DOI?
Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - JOUR
AU  - Zahid Halim
AU  - Abdul Rauf Baig
AU  - Ghulam Abbas
PY  - 2015
DA  - 2015/12/01
TI  - Computational Intelligence-based Entertaining Level Generation for Platform Games
JO  - International Journal of Computational Intelligence Systems
SP  - 1128
EP  - 1143
VL  - 8
IS  - 6
SN  - 1875-6883
UR  - https://doi.org/10.1080/18756891.2015.1113747
DO  - 10.1080/18756891.2015.1113747
ID  - Halim2015
ER  -